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Old Jul 24, 2006, 02:33 PM // 14:33   #41
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I'm much more of a PvEer than PvPer. Not that I don't PvP on occasion.

I liked Factions' PvE, but as has been said, it didn't feel as well done as Prophecies. This isn't simply because the map is so much smaller and thus takes less time to explore (I can still see some beautiful sights in Cantha), but that the storyline of Factions didn't satisfy me.

I didn't expect it to be as expansive as Prophecies, but I did expect it to be better than what it turned out to be. On the other hand, storylines in so-called RPGs these days usually leave much to be desired, so... *shrug*

In the scheme of things, PvE in Factions is fine. I'm having a hard time finding the motivation to pull each of my characters through the multitude of quests/missions for elite capping, but then, the third and fourth time through Tyria got tedious as well.

Guild Wars is about doing stuff (whether PvP or PvE) with your friends. Really, no matter what you're doing, if you're in good company you're more likely to have fun.
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Old Jul 24, 2006, 02:38 PM // 14:38   #42
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LOL the op is right it comes down to money! The fan base is rpg players.

If you don't have enough people buying this game, You will not have gw and by by pvp and gw!

I see that alot of pvp players have now effected these fourms!


look people don't have to adted, they just don't have to playing the game! you get enough people not playing this game by by gw.

Last edited by dreamhunk; Jul 24, 2006 at 02:55 PM // 14:55..
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Old Jul 24, 2006, 02:39 PM // 14:39   #43
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*sigh* Being a primarily PvE player I have to say that I do not find anything wrong with factions PvE content EXCEPT the length that is to say there should be more of it. The set up of the whole system is fine to me it is different from prophecies as it should be otherwise we would be complaining that there was nothing new. I enjoy the game in all its aspects there is nothing I don't like even the grind. Why do I enjoy the grind you ask... that is because of the friends I have found in the game they are great and make everything fun. We don't always do everything together but we talk on teamspeak and laugh all evening long. And to those that say that they are bored with the game.. I have been playing at least two hours a day about 5 days a week for six months I am still not bored. I am enjoying my friends, helping them, farming with them, AB'ing, etc. And when nightfall comes out I will buy it in the hopes that the PvE is longer but if not I will enjoy it for what it is and continue to play with my friends.
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Old Jul 24, 2006, 02:42 PM // 14:42   #44
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Quote:
Originally Posted by Sekkira
To be more precise, The game was created originally to take PvE characters into PvP.
Ah, an interview I read a while back makes more sense now. In it, someone from Anet (maybe Jeff Strain) said they were surprised at how many people wanted to stick with their PvE characters, which I guess means how many people continued to play their characters in PvE after finishing the storyline, instead of moving to PvP. If that's the case, you'd figure Anet would take that into account when designing new chapters, rather than trying to force the player base to adhere to Anet's original vision. That's not to say that nobody moves from PvE to PvP--obviously many do. But if more than they thought remain with PvE, they should play to that a little more.
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Old Jul 24, 2006, 02:54 PM // 14:54   #45
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I agree that Factions PvE is way too short.

I think what it boils down to is there are two really distinct forms of play, this applies to gaming in general as well: one is Co-Op, where players play together in a team vs AI baddies, or go off doing quests and adventures and exploration together.

The other is Player vs Player, which by and large forsakes everything else. Truth is the Co-op mode is quite popular in itself, and not everyone wants to play PvP - which can become very intense, very serious competition which not everyone wants.

I think Factions PvE is both too short and the attempt by Anet to push PvE players into PvP has overall, failed. Without any stats from Anet, this conclusion is based on the state of Jade Quarry and Aspenwood (at least in Euro servers) which are really not all that popular. One is mostly empty and the other isn't jam packed with eager PvE'ers either. This in itself supports the OP in that it could indicate a decline in interest in GW (the ideas in Factions just haven't taken hold, and if Anet is to continue with this it very well could cost them an established playerbase of PvE folks already)

People who generally prefer co-op type of games are probably less inclined to want to take part in direct competition or find it less enjoyable (and vice versa might well be true too)

Last edited by Xenrath; Jul 24, 2006 at 02:56 PM // 14:56..
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Old Jul 24, 2006, 02:59 PM // 14:59   #46
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Quote:
Originally Posted by felinette
Ah, an interview I read a while back makes more sense now. In it, someone from Anet (maybe Jeff Strain) said they were surprised at how many people wanted to stick with their PvE characters, which I guess means how many people continued to play their characters in PvE after finishing the storyline, instead of moving to PvP. If that's the case, you'd figure Anet would take that into account when designing new chapters, rather than trying to force the player base to adhere to Anet's original vision. That's not to say that nobody moves from PvE to PvP--obviously many do. But if more than they thought remain with PvE, they should play to that a little more.
Well some of the high end PvP players are apparently in close contact with parts of the Dev. team. I would not be surprised to find that a majority of the Beta testers are PvP players first and PvE players by necessity.
But as long as they don't force me to play Pvp I will continue to play GW.
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Old Jul 24, 2006, 03:00 PM // 15:00   #47
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Quote:
Originally Posted by felinette
Ah, an interview I read a while back makes more sense now. In it, someone from Anet (maybe Jeff Strain) said they were surprised at how many people wanted to stick with their PvE characters, which I guess means how many people continued to play their characters in PvE after finishing the storyline, instead of moving to PvP. If that's the case, you'd figure Anet would take that into account when designing new chapters, rather than trying to force the player base to adhere to Anet's original vision. That's not to say that nobody moves from PvE to PvP--obviously many do. But if more than they thought remain with PvE, they should play to that a little more.
Considering that they probably made this realisation as work was already under way on Chapter 2, the team responsible for Chapter 1 would be aware of this, and if Anet played their cards right, add more PvE content to Chapter 3.

I'm a PvPer mostly, and before I PvPed I went through Prophecies around 5-6 times and was sick and tired of it, probably only because you have to group up with people that most of the time have no clue what they're doing. And the henchies suck too and get boring real fast.

I dreaded doing Factions PvE and it took me about 2-3 months before I created a character (Monk, to take things into my own hands) and completed the game. Before that, I was (like the majority of PvPers) unlocking new skill, trying out new PvP builds, etc.

I'm definately buying NightFall purely for the new professions&skills that will introduced, as I tend to enjoy making new PvP builds and combinations that new content introduces. Definately not for the PvE element, but it is a nice break from PvP (although I definately don't agree on it being a distraction for PvPers, as that's a bit over the top).
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Old Jul 24, 2006, 03:21 PM // 15:21   #48
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Quote:
Originally Posted by Xenrath
I think Factions PvE is both too short and the attempt by Anet to push PvE players into PvP has overall, failed. Without any stats from Anet, this conclusion is based on the state of Jade Quarry and Aspenwood (at least in Euro servers) which are really not all that popular. One is mostly
empty and the other isn't jam packed with eager PvE'ers either.
I actually tried to enter battle in Fort Aspenwood last night. I'm an avowed PvE player, but one of my characters is working on the cartographer title and I wasn't sure if Fort Aspenwood and Jade Quarry counted. So I figured I'd join a battle and see if the percent explored increased, though whichever group ended up with me would have had my sympathies. However, after repeatedly getting the message "No opposing team joined the battle. Restarting counter," I gave up, and this was during prime-time playing hours. There's a guy in the alliance my guild belongs to that's constantly trying to get people to join him for alliance battles, but nobody ever wants to, even when tons of people are on.

Quote:
Considering that they probably made this realisation as work was already under way on Chapter 2, the team responsible for Chapter 1 would be aware of this, and if Anet played their cards right, add more PvE content to Chapter 3.
Good point!
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Old Jul 24, 2006, 03:23 PM // 15:23   #49
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Anet has moved away from what it promised from the start. If I was anet I would get ride of their beta testers. get fresh good batch of beta testers that know what they are doing!

if anet doesn't have better rpg, this will not make the top list next year! I will bet money it!

If chapter 3 has better content for rpg. Then the guies that made factions will always have a bad rep among rpg players.

Any ways this chapter 3 will make or break anet, good luck!

Last edited by dreamhunk; Jul 24, 2006 at 03:33 PM // 15:33..
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Old Jul 24, 2006, 03:37 PM // 15:37   #50
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Quote:
Originally Posted by dreamhunk
If chapter 3 has better content for rpg. Then the guies that made factions will always have a bad rep among rpg players.
they allready do, the dev team from factions need to broken up and completly reorganiste.
They are proberbly very good at what they do as individuals, but as a team they have not been impressive yet, IMOP

Last edited by Stockholm; Jul 24, 2006 at 03:39 PM // 15:39..
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Old Jul 24, 2006, 03:37 PM // 15:37   #51
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I have been primarily a PvE player. Love the Factions content, there's plenty. Especially if you go outside and find the hidden quests!

But then... freakin alliance battles. They're addictive.

Do alliance battles, get faction. Convert faction to jadeite. Trade jadeite for minipets.

PvP has turned me into a minipet collector. The PvP/PvE line has become blurred now such that there is no real distinction for me anymore.

I find this a good thing.
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Old Jul 24, 2006, 03:37 PM // 15:37   #52
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GW always maintained that it tries a balance for PVE and PVP players


Chapter Prophecies

PVE content was really good right from the start .Took months to finsih the mission and very enjoyable

PVP content was good too


Chapter Factions

What the hell happened to PVE content .The map size shrinked .
Agreed PVP content was more with elite and coop missions etc but i didnt pay 50 bucks for just PVP/GVG content

I paid becoz i believed that GW would have a balance between PVP and PVE

The PVE of FACTION is disguisting I finished 2 of my characters in jsut 1 month

Where is the thrill like the desert , or capping heaven like abaondon mouth , where are the challenging missions like Sorrow Furnace

and WTF i can kill shiro under 2 minutes that the game finale cmon ....

10/10 for the 2nd team for making PVP content as per the PVE content goes you guys should be fired

So when Chapter 3 comes out (Thank God it is done by the team of Prophecies) i expect a good quality PVE content for my 50 bucks
I dont care how many times u nerf what not and keep PVP balanced ,,
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Old Jul 24, 2006, 03:38 PM // 15:38   #53
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Quote:
Originally Posted by dreamhunk
Anet has moved away from what it promised from the start. If I was anet I would get ride of their beta testers. get fresh good batch of beta testers that know what they are doing!
And beta testers affect the content of the expansion how? They just play the game, report any bugs they find and such. While there was some very odd and obvious flaws in Factions, they might be last minute changes, or simply were overlooked. Or completely untested (like "Charting the Forests"-quest proved"). Still, even if you have a good team of betatesters, there still will be stuff a force of 500,000+ players will find, that's so much more spare time and inventiveness in that bunch.

I wouldn't go blaming beta testers for any game problems, in any case

Quote:
Originally Posted by sassoonssamson
The PVE of FACTION is disguisting I finished 2 of my characters in jsut 1 month
Prophecies can be completed easily within a week even without playing hardcore, what's your point? GW has always offered pretty weak PvE portion, since there isn't six months of grinding required to reach the max level.

Quote:
Originally Posted by MSecorsky
I have been primarily a PvE player. Love the Factions content, there's plenty. Especially if you go outside and find the hidden quests!

But then... freakin alliance battles. They're addictive.
Agreed here. I didn't PvP at all before Factions, and now I do it pretty actively in form of AvA and Aspenwood.

Last edited by Kaguya; Jul 24, 2006 at 03:46 PM // 15:46..
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Old Jul 24, 2006, 03:40 PM // 15:40   #54
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I'm mostly a pve player and I'm happy with factions. The original campaign was messy, unstructured and without any focus, with people bypassing 80% of the game shortly after release. I enjoy the current style of gameplay and please keep in mind that there's not one definition of pve gameplay out there - 40 man zergraids for loot might be the most popular, but if you want that there's lots of games out there. Why play GW which was openly advertised as being geared towards balance and low lvl cap?
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Old Jul 24, 2006, 03:54 PM // 15:54   #55
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The Factions PvE content discussion has been going on and on since a week after release, but let's take a look at PvP instead. Did Factions deliver value for money in that area?

For me, as a casual PvPer, the answer would be "no effin way." Casual PvP has gone from moderately entertaining to excruciatingly annoying with the release of Factions. The competitive missions are a JOKE. Fort Aspenwood is plagued by AFK faction leechers, an endless cause for annoyance. I've given up on it. I wish I could say something about the Jade Quarry. Alas, I can't. The mission has never started for me. I just don't have the time to wait for it to start, if it ever does. I've waited for over 15 minutes at several occasions, and no luck. My limited gaming time is too precious to waste waiting any longer.

Arena Battles. I loved them in the Factions Preview Weekend, but I can't be bothered with how they turned out. For me, Another wasted part of Factions.

Random Arenas used to be more fun before Factions, despite all its shortcomings. Now, after the introduction of the Gladiator title, the '5 second leavers' have become a multitude more common. Don't like the party composition? Leave. 90% of these leavers are Mo/Mes, R/Ns or some other cookie-cutter build who only want to play with a team of other cookie-cutters so they can get their precious Gladiator points at the expense of destroying the playing field. Bugger off to the Team Arenas, pick a team and do some real fighting instead of harvesting easy wins.

As always, ANet stands by and does nothing to fight the abuse.

That about covers all the PvP variants that I might want to play. I can only conclude that Factions wasn't even worth 1 shiny dollar to me as far as the PvP part is concerned. Let me be the first to say that Factions does add some great PvP innovations, but they fall complete flat due to an unwillingness or inability on the part of ANet to weed out the abuse.
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Old Jul 24, 2006, 04:08 PM // 16:08   #56
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Quote:
Originally Posted by KurtTheBehemoth
Instead, they are introducing rehashed/expanded PvP content every 6 months for another $50. This is bad business. If Nightfall does not have quality PvE content when released it will be the last game I purchase from Arena Net.

Monthly costs to play:

World of Warcraft- about 12 dollars a month
Guild Wars- 10 dollars a month
You forget that WoW has expansions too and you still had to pay for the game.

What I'd have paid for the last year:
Guild Wars: $40 game + $40 expansion = $80
WoW: $40 game + $40 expansion + ($12/month * 12 months) = $224
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Old Jul 24, 2006, 04:13 PM // 16:13   #57
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Anets main focal group with Guild Wars was the casual player. Thats why people with the time can blow through the game in 24 hours if they so choose but those that might have 5-10 hours a week to devote to the game are the ones that are the target. If you game say 8-12 hours a day and tire quickly of farming and PvP then perhaps a game oriented toward those with a lot of time to devote to it is better suited for you.
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Old Jul 24, 2006, 04:22 PM // 16:22   #58
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Quote:
Originally Posted by Malice Black
MMO's are an asian dominated market...aslong as the asians are happy Anet will keep things ase they are (my veiw)
Where on Earth did you get that fact? lol
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Old Jul 24, 2006, 04:22 PM // 16:22   #59
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Quote:
Originally Posted by KurtTheBehemoth
Well I guess A-net didn't listen to my last post warning them about their current and future ideas for Guild Wars.
OH NOES, Anet is doomed
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Old Jul 24, 2006, 04:27 PM // 16:27   #60
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Factions Was worse than prophecies, however, I have enjoyed (when I finally got out of the damn city =.=) most of the PvE I played, I enjoy ABing, and it was worth 50$.
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